Tengu Combat Lantern

As far as weapons go, the Tengu Combat Lantern is an unusual one at best. The primary use of a Combat Lantern is to catch opponents offguard, while also keeping vision in dark places possible. A Combat Lantern may be built with spikes, blades, or be simply reinforced in order to decide what type of damage it deals. Until an intelligent creature has seen a Combat Lantern in action, it requires a DC 15 Knowledge(Local) check to realize that it is a weapon, otherwise, being struck with one treats the opponent as if they were flatfooted. A character with the Catch Offguard Feat is treated as proficient with a Combat Lantern weilded in this way.

A length of chain may be added to a Combat Lantern, transforming it into a reach weapon with the trip enhancement, however, when weilded in this way, a Combat Lantern becomes a two-handed weapon.

A combat lantern may also be attached to a Tengu Hookstaff (possibly on both ends) to create a two-handed weapon (which may still be used as a lantern in one hand). Increase the damage dice of a single combat lantern attached to a Hookstaff as if it were a size larger. If a Combat Lantern is attached to both ends of a Hookstaff, it may be weilded as a dire flail of the appropriate size, while retaining the 'catch offguard' benefit. A combat Lantern carried in this way is often held over the shoulders, such that the lanterns dangle on both sides.

A Tengu treats the combat lantern as a martial weapon.