Half-Orcs

Animato
Unlike half-elves in Animato, Half-orcs are actually celebrated. Survival of the fittest rules in this society and therefore adding to the gene pool simply adds to more strength. Numbers are celebrated by the orc societies within Animato. Orc settlements usually encompass wooded lands with a great deal of underground caverns within Animato, as well as the entirety of the Nagrumf Desert seems to belong to the orcs. As a result, Animato Half-orcs are incredibly varied.

Nagrumf Half-orcs often find themselves with some combination of the following traits:  Chain Fighter, Rock Climber, Sacred Tattoo, Scavenger, and Shaman's Apprentice. The desert Orc tribes are deeply spiritual, and commune with nature as much as live within it. They build many sacred shrines in places of rest, and near oases, simply as thank yous to Nature for its gifts to them. The fact that this grants them shelter is only an added bonus.

Deepwood half-orcs find themselves incredibly capable of finding companions in the wilderness, as well as granting them easier proficiency with whips and nets in the form of Beastmaster; Some orcs are decidedly bestial, and simply have better senses. Some have lowlight vision, and are more adept climbers, rather than the enhanced darkvision of tribes who live in the deeper jungles. Deep Jungle Half-orcs tend to favor darkvision more, however.

Mariton
Half-orcs are a thing of the past in Mariton. A relic of the old world. A piece of the times when Orcs lead, and goblins followed; no more. Half-orcs of Mariton live in squallor along with other orcs... at least if they do not prove themselves immediately useful. It is not as if the smaller races are evil, or as if they rule with an overly iron fist, but rather that if you do not have a purpose, if you are not a piece of the society, you are unimportant.

Orc society itself is rather terrible within Mariton, though this is often because orcs choose to live in their own glory... of days past. Many orcs, however, choose to live amongst the smaller races and make themselves useful, as a result, there are two different castes of Orc.

Children of The Old live in ruins of ages past, or on the edges of society, getting by while living in squallor, always looking for a way to get theirs. Acute Darkvision, Cavewight, Scavenger, and Squallid are all traits associated with the Old tribe.

Orcs of The Old Tribe often also take the Squallid trait.

Children of The Fallen accept that their time is past, and recognize that there is a well-oiled machine to give them precisely what theyw ant and need. They seek to make themselves useful via Skilled, Acute Darkvision, City-raised, and occasionally Chainfighter.

Orcs of The Fallen embrace the ways of Golarion orcs, though they lean towards lawful rather than chaotic.